UPDATE: The Archives of Whatnot is back!!!


ok, so, after thinking for a bit, I randomly realized that through replit, I can edit the code of the game, and continue adding from where I left off, to keep the artstyle consistent, I'll be using piskel (the same thing code.org uses) to make sprites, I also had recently discovered a way to flip sprites without having to manually make a flipped version of said sprite, and more stuff!!!


I've started work on Demo 2 as of the day this was published :D

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this is the moment of all tim